China's gaming industry reached a record high in revenue, hitting 91.77 billion yuan ($12.89 billion) in the third quarter of 2024, marking an 8.95 percent increase year-on-year, according to an industry report released on Wednesday.
Thanks to the outstanding performance of China's very first AAA game, Black Myth: Wukong, the actual sales revenue of China's self-developed games in overseas markets has reached $5.17 billion in the third quarter, surging by 20.75 percent year-on-year, according to a report focusing on the performance of the Chinese gaming industry released jointly by the China's Game Publishing Committee and a research institute on the gaming industry CNG.
Moreover, in Q3, the actual sales revenue of China's mobile games, self-developed games in the domestic market and China's Esports sector saw growth from the previous quarter, reached 65.66 billion yuan, 72.21 billion yuan and 35.76 billion yuan, respectively.