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2013-04-03 10:35 China Daily     Web Editor: Wang Fan comment

Independent Chinese app developers face a struggle for survival in the domestic market, despite its size and growing revenue, as Zhang Yuchen reports from Beijing.

A gleam of hope may have lit up the eyes of independent mobile application developers in response to the news that 17-year-old Nick D'Aloisio has officially earned his seat at the cool kids' table by selling his news-aggregator app, called Summly, to the tech giant Yahoo! for a reported $30 million in cash and stock.

The success of the UK-based high school student, who will also work for Yahoo! at its London base while he continues his studies, has encouraged a legion of small-scale entrepreneurs to create more apps.

However, the success enjoyed by foreign whiz kids such as D'Aloisio seems a long way off for independent developers in China, even though the country has overtaken the United States to become the world's biggest market for mobile devices. Sales of Android- and iOS-based smartphones and tablets in China are estimated to have reached 246 million devices by January. The US came a close second with 221 million.

In recent years, the growth rate for sales of mobile devices has rocketed by 209 percent annually in China, and 150 million new smartphones were sold between January 2012 and January this year, according to a report by the app analytics company, Flurry.

Given the data, it seems strange that even in this successful market local developers are struggling. So how difficult is life for small app developers in China?

Quite difficult, apparently. Most indie developers earn around 1,000 yuan ($161) a month on average. "Unless the app is a big hit in the market, like Summly, it won't bring the riches most people imagine," said Zhang Junming, an independent developer of game apps in Shanghai. Unlike D'Aloisio, whose app summarizes the main points of news stories, few domestic app developers can expect to achieve overnight success. While they are easily able to evaluate the increasing value and opportunities presented by the Chinese market, they also acknowledge that it has specific characteristics, which makes getting rich quick an unlikely scenario.

Of the 400,000 apps available on Apple's iTunes app store, games generate close to 70 percent of the annual revenue. A similar situation exists for rival stores that provide apps for operating platforms such as Android.

The game app industry has gone mainstream in China during the past 12 months; revenue grew by 140 percent year-on-year, accounting for one-eighth of the total 5.2 billion yuan revenue generated by the market, according to iResearch, an Internet monitoring and survey company.

Statistics provided by iResearch suggest that users spend an average of 45 minutes a day playing games on their devices, but only 15 minutes making calls, so it seems that smartphones are as much games platforms as communication devices.

But local developers said their passion for creating a successful app is as important a factor in their decision to enter the industry as the potentially large revenues on offer.

Ready? Steady? Go!

Whenever he's waiting for a bus or subway train, Zhang Junming takes out his smartphone and spends a few minutes playing a game. Usually, he favors games that are available as free downloads.

As the train or bus approaches his stop, Zhang finishes playing the game and uploads his score to see how he ranks among other players. Although his ranking improves almost every time he plays, Zhang seems indifferent to the result. He will play again when he gets another few minutes of free time.

The app developer, in his twenties, was once a very good game player and dreamed of creating his own apps. Now though, he works as programmer for a small, independent game app developer.

While the PC and Web game markets are occupied by the industry behemoths, apps stores have mostly become a platform for small- and medium-sized developers, although individual competitors are also flooding into the field.

Zhang's first app, Doctor Dot, was released on the iTunes apps store in November. The game cost 99 US cents per download and has been downloaded 200 times so far. "The money I've earned (from Doctor Dot) almost covers my membership of the Apple iTunes app store for two years," he said.

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