"There's a very good argument for e-sports being in the Olympics," Mr Pardo, who was also lead designer on Starcraft: Brood War, a game often credited with kickstarting the e-sports phenomenon.
"电子竞技体育成为奥运会项目有相当充分的理由,"同时负责设计《星际争霸:母巢之战》的帕尔多说对此说道.该系列作品被普遍认为推动了世界竞技体育的发展.
"I think the way that you look at e-sports is that it's a very competitive skillset and you look at these professional gamers and the reflexes are lightning quick and their having to make very quick decisions on the fly.
"人们看待电子竞赛应该主要看这些:它有充满竞技性的技能组合,专业的玩家闪电般的反应能力以及在混乱中迅速做出决定的能力.
"When you look at their 'actions per minute', they're clearing over 300." However, he conceded that video gaming faces a cultural battle to win other those who follow more physical sports.
"他们每分钟的操作次数起码超过300次." 但帕尔多也承认电子竞赛面临着一个文化壁垒:人们更接受体能型的体育项目.
"That starts getting into how you define sport," he said.
"这就要先转变你对体育的理解,"他说.
"If you want to define sport as something that takes a lot of physical exertion, then it's hard to argue that videogames should be a sport, but at the same time, when I'm looking at things that are already in the Olympics, I start questioning the definition."
"如果你认为体育是种体力运动,那你很难说服别人将电子竞技定义为体育.但与此同时,我也看到目前一些奥运会比赛项目也不完全是传统定义中的体育类型,所以我认为体育的定义正处于变化中."
Having new sports admitted into the Olympic roster is a long-winded process and, since the International Olympic Committee (IOC) capped the number of sports allowed in the Games, has become increasingly difficult.
任何新运动项目要想加入奥运会项目都有非常漫长的过程,而国际奥委会(IOC)对比赛体育数量的限定更是增大了难度.
Even if e-sports were to be recognised as an Olympic sport, that does not mean it will be included in the Games - it merely means a case can be presented to the IOC.
即使电子竞技体育有朝一日被认可为一项奥运会项目,也不意味着能成为比赛项目,只能说明是时候可以向国际奥委会提出申请了.
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